A college story, twelve ways in.
You've arrived at Mistflower Crossing — a small liberal arts college in a town that shares its name. You have four years. Eleven people are waiting to not quite meet you yet.
In DevelopmentThe Cast
China
Your RA
She has a color-coded planner for everyone's problems. Her own tab is blank.
Rei
IT Specialist
She takes the long way past the server room on Tuesdays. So do you. Neither of you has mentioned it.
Poppy
Music Prodigy
She performs other people's compositions beautifully. Her own stay in a locked drawer.
Mimi
Muralist
Her murals are everywhere on campus. She is somehow harder to find.
Sakura
Sculptor
In the workshop she could split stone. In the garden she grows things that take years. She is two completely different people and both of them are a lot.
Erika
Fashionista
She dresses like a headline and thinks like a thesis. She is tired of people only reading the headline.
Jax
Hacker
He has a battered keyboard, a canteen that used to belong to his father, and absolutely no interest in letting you in.
Kenji
Campus Courier
He's already somewhere else. His bike is named Tangerine (she/her). There is a very good hill, and he annotated the campus map about it.
Sylas
Musician & Dancer
Everyone knows his name. He is easy to approach and nearly impossible to reach. The warmth is real. Everything else is a performance, including for himself.
Lucien
Literature Tutor
He teaches the past like it's still happening. The present, he finds unconvincing. He has not yet been persuaded otherwise.
Vesper
Filmmaker
He keeps a camera between himself and everything that matters. The footage is beautiful. He is never in it.
Griffon ✦
Game Master
He'll answer any question you have — as long as it's addressed to one of his characters.
A stat-raising dating simulation. Raise your Knowledge, Intellect, Expression, Vitality, and Charm. Spend your days carefully. Fall in love badly, then better.
Mistflower Crossing is small enough that you'll run into people. Large enough that you can still disappear. The campus has a good hill. Someone annotated the map.
Warm but precise. The game gives you evidence, not conclusions. Normal endings are genuinely good. True endings are earned quietly, over time.
A 2D visual novel built in Godot 4. Four years. Three time slots a day. Eleven routes, one bonus, and no route-locking.
Development updates, character notes, and news when there's news to share.