TTRPG · 5.5e-Compatible · One-Shot · A Watermint Sequel
A Where the Watermint Grows Adventure
A woman is gone, and her son wants to know why.
Three weeks back, Ellen Reed crossed into Greywick Fen and asked Fiona, the Warden, to safeguard a family lullaby by Collecting it before she died. Fiona agreed. Ellen's peace came at the cost of her son's, and now Corwin has come home to a mother who can no longer tell him the why of her actions.
Where do you draw the line between mercy and theft?
Follow along on itch.io · download coming soon
A direct sequel to Where the Watermint Grows that also stands alone. A pay-what-you-want, 5.5e-compatible one-shot for 3–5 players at level 3, running 2.75–3.75 hours.
Fiona Collected something from Ellen Reed, and it cost her son peace of mind. Getting it back means crossing a kelpie and facing another Warden of the Amaranth Accord.
Fey-adjacent, set in the coastal marshes. Combat is minimal here, similar to Watermint.
A pay-what-you-want PDF, coming soon to itch.io.
“The fen doesn't like the color. They consider it a form of insurance, but insurance against what? They couldn't tell you.” · Sedgewick, on the cardinal flower
Looking Ahead
What the Cardinal Flower Protects picks up where Where the Watermint Grows left off. Sign up for the newsletter below and I'll let you know when it's ready.
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